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- Spielraum (Leeway)›
Spielraum (Leeway)
With the aid of motion capture technology, the interactive installation “Spielraum” by Sebastian Fecke Diaz makes it possible to investigate (im)moral texts and deconstruct them using granular synthesis.
The title of the work refers to the process of playful discovery by visitors, in which their own body and its movements serve as the interface for sound control. The Kinect v2 depth-sensing camera transmits images to a large screen that make it possible to look at yourself in a new way from an unusual perspective. The installation deals with (im)moral texts at the audio level and encourages visitors to deal with their own individual, moral margin of freedom.
Spielraum by Sebastian Fecke Diaz was created as a final project in the Visual Music major at the Institute of Music and Media of the Robert Schumann Hochschule in Düsseldorf. The project was supervised by Prof. Dr. Heike Sperling and Marcus Schmickler.
The title of the work refers to the process of playful discovery by visitors, in which their own body and its movements serve as the interface for sound control. The Kinect v2 depth-sensing camera transmits images to a large screen that make it possible to look at yourself in a new way from an unusual perspective. The installation deals with (im)moral texts at the audio level and encourages visitors to deal with their own individual, moral margin of freedom.
Spielraum by Sebastian Fecke Diaz was created as a final project in the Visual Music major at the Institute of Music and Media of the Robert Schumann Hochschule in Düsseldorf. The project was supervised by Prof. Dr. Heike Sperling and Marcus Schmickler.
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Fon: +49.211.49 18 -0 www.rsh-duesseldorf.de